Lightbulb with a question mark inside, symbolizing uncertainty about innovation

When Smart Ideas Meet Dumb Reality

Okay, so I’m sitting in this coffee shop in Austin last Tuesday—you know the one on South Lamar with the terrible WiFi but amazing breakfast tacos—and this guy Daniel slides into the booth next to me. Dude’s practically bouncing off the walls about his “game-changing” kitchen scale.

Picture this: a scale that weighs your ingredients AND logs them automatically AND suggests recipes based on what you’ve got. Sounds cool, right? Daniel thought so. Fourteen months of his life, $30K of his savings, prototypes, a website that looked like it cost more than my car.

Launch day comes around. Three months later?

Crickets.

Turns out—and this is where it gets painful—people who cook enough to obsess over precise measurements? They already own scales. Good ones. And people who don’t cook much aren’t dropping $200 on kitchen gadgets they’ll use twice.

Here’s what kills me about Daniel’s story: the guy’s not an idiot. Former Google engineer, brilliant at execution, could probably code circles around most of us. But he made the classic mistake—fell head-over-heels for his solution before he figured out if anyone actually had the problem.

Sound familiar?

That moment when lightning strikes and you can see everything—the app interface, the marketing campaign, hell, maybe even your TechCrunch headline. I’ve been there. We all have. But here’s what I learned after watching way too many founders (myself included) face-plant: your “brilliant” solution might be solving absolutely nothing.

The numbers don’t lie, and they’re brutal. CB Insights dug into this—42% of startups die because there’s no market need. Not because of crappy code or ugly design. Because they built something nobody wanted.

Think about that for a second.

The Expensive Education Nobody Wants

Look, building the wrong thing doesn’t just cost money. It costs everything.

Your time. Your relationships. Your sanity. I’ve watched friends drain their 401ks, max out credit cards, work 80-hour weeks on products that were dead on arrival. The worst part? They didn’t know it was DOA until way too late.

Here’s the thing that’ll mess with your head: it’s not always obvious you’re building the wrong thing. Users will tell you they love your idea. They’ll sign up for your beta. They’ll even share it with friends. But when it comes time to actually pay?

“Budget’s tight this quarter.” “We’re evaluating options.” “Let me run it by my team.”

Translation: nobody wants to pay for this.

Remember Juicero? Course you do. $120 million—let me repeat that, ONE HUNDRED AND TWENTY MILLION DOLLARS—raised for a WiFi-connected juicer. It squeezed proprietary juice bags that cost $5-8 each. Except (and this is where it gets really embarrassing) Bloomberg made a video showing you could squeeze the bags by hand just as effectively.

The company folded faster than you could say “Series B.”

But here’s what gets me—Juicero isn’t some outlier. Every single year, thousands of “Uber for X” apps launch and die. Not because the tech was bad. Because they were solving problems that either didn’t exist or weren’t painful enough for people to actually pay money to fix.

The human cost though? That hits different.

I know this founder—let’s call him Mike—who spent three years building a “smart” dog collar. Beautiful tech, gorgeous app, even got featured in some startup blogs. But when he actually talked to dog owners, you know what they wanted? Something that wouldn’t break when their golden retriever decided to take a swim in the lake.

Three years. All that brilliance, all that passion, all those late nights—wasted on a problem that existed mainly in spreadsheets and pitch decks.

So How Do You Actually Find Problems Worth Solving?

Okay, here’s the deal. You want to avoid building another expensive paperweight? Start with problems, not solutions.

I know, I know. Sounds obvious. But it’s way harder than you think.

First thing: get out of your bubble.

Seriously. Stop asking your developer friends what they think about your SaaS idea. Stop polling your startup Slack channels. Go talk to the people who would actually use this thing.

I spent an entire month—felt like forever—hanging out in small business Facebook groups before I built my last product. Just lurking, reading complaints, watching what people were struggling with. The patterns were so clear once I stopped trying to validate my preconceived ideas and started actually listening.

Look for the duct tape solutions.

You know what I mean? When people are cobbling together three different tools, two spreadsheets, and a prayer to solve one problem—that’s usually where the money is.

I found my current startup idea watching this restaurant manager (shoutout to Maria if you’re reading this) juggle Excel, a timer app, handwritten notes, and what looked like pure chaos to track staff schedules. Painful to watch. But profitable to solve.

Money talks. Everything else is just noise.

People will lie to your face about what they want. They’ll tell you your idea is “interesting” or “has potential.” But they don’t lie about what they actually pay for.

Before you write a single line of code, figure out if people are already spending money on this problem. Even if they’re using some terrible, clunky solution—the fact that they’re paying means the pain is real.

Competition isn’t the enemy you think it is.

If literally nobody else is solving this problem, ask yourself why. Maybe you’re a genius who spotted something everyone missed.

Or maybe—and this is usually the case—there’s no market.

Your ego will try to kill you.

This one’s personal, and it stings. I’ve killed three ideas that I absolutely loved because the market just didn’t care. It hurts like hell. But not as much as spending two years building something nobody wants.

Actually, let me tell you about one of those killed ideas…

I was obsessed with building this productivity app for freelancers. Spent four months on it. Beautiful design, smart features, the whole nine yards. But when I actually started talking to freelancers—like, really talking to them, not just sending surveys—I realized they didn’t want another productivity app. They wanted clients who paid on time.

Killed it. Hurt like hell, but I killed it.

Sometimes the best ideas come from admitting you screwed up.

My friend Sarah—brilliant designer, way smarter than me—spent six months building this hydration tracking app. Gorgeous UI, fancy algorithms that could probably predict when you’d need to pee. But when she finally talked to real people, she discovered something embarrassing: most people don’t actually care about tracking their water intake.

They just… forget to drink water.

Instead of doubling down (which is what I probably would’ve done), Sarah pivoted. Turns out parents of young athletes were genuinely freaking out about dehydration during games and practices. Real fear, real money being spent on solutions.

Sarah’s new thing? Simple monitoring system for youth sports teams. Last I checked, she’s got over 200 teams using it and a waiting list.

The difference? She found a problem people were already trying to solve.

When You Actually Get It Right (It’s Like Magic)

Here’s what’s crazy about starting with a real problem: everything just… clicks.

Your marketing doesn’t feel like you’re screaming into the void anymore. Because you’re not. You’re speaking directly to pain points that people actually have, using words they actually use to describe their problems.

Your product roadmap stops being this endless debate about features. You know what matters because your users tell you. Constantly. Sometimes they won’t shut up about it.

Even fundraising—which is normally like trying to convince someone to invest in your imaginary friend—gets easier. Investors love traction, sure. But they really love traction that makes sense. When you can explain exactly why people pay for your product without using buzzwords or hand-waving, VCs stop asking “but why would anyone use this?”

Take Slack. Everyone knows this story, but it’s worth repeating because it’s perfect.

They were building a game called Glitch. Nobody wanted it. Like, seriously, nobody. But the internal chat tool they built to coordinate their team while building the game? That thing solved a problem every single company had.

The pivot from failed game to communication platform? $27 billion company.

That’s not luck. That’s what happens when you solve a real problem.

The Moment Everything Changes

There’s this exact moment—I can’t describe it perfectly, but you’ll know it when it happens—when you shift from “I hope people will want this” to “I know they need this.”

Everything changes.

You stop second-guessing every feature decision. You stop lying awake at 3 AM wondering if anyone will care. You know they will because you’ve already proven it.

Look, I’m not gonna sugarcoat this: validating problems is boring as hell compared to building cool features. It’s a lot of conversations, a lot of spreadsheets, a lot of “hmm, that’s interesting” moments that don’t feel like progress.

But it’s the difference between a hobby project and a real business.

Before You Do Anything Else (Seriously, Stop What You’re Doing)

I get it. You’re pumped about your idea. Maybe you’ve already started sketching wireframes. Maybe you’re thinking about what to call your company. Maybe you’ve even registered a domain.

Stop.

Answer these questions. Honestly. Not the answers you want to give, but the real ones:

  • What specific problem does this solve? (And “people need a better way to…” doesn’t count. Be brutally specific.)
  • Who has this problem right now, today, this minute?
  • How are they dealing with it currently? What’s their workaround?
  • Would they actually pay money to solve it better? Not “would they find it useful”—would they pay?

If you’re guessing at any of these answers, you’re not ready to build yet.

And that’s okay! Most great ideas start as guesses. The trick is turning those guesses into facts before you bet your future on them.

The startup graveyard is full of brilliant solutions to problems that didn’t exist. Don’t add yours to the pile.


Look, I’ve been where you are. Excited about an idea, ready to build, convinced this is “the one.” Sometimes it is. Usually it isn’t. Want to find out which one you’ve got before you spend six months building it? That’s literally what we do. Sometimes the truth hurts, but it’s a hell of a lot cheaper than learning it after you’ve already built the thing.